I don't think it's a good position to break down gamers into "pirating" and "non-pirating" gamers. Someone who pirates a title today might pay for your game tomorrow; in fact, someone who pirates your game today might pay for your game in a week, or in a year.
If you adamantly eschew the respect of "pirating gamers," you're cutting off an enormous chunk of your potential market share.
If you adamantly eschew the respect of "pirating gamers," you're cutting off an enormous chunk of your potential market share.