http://developer.amd.com/resources/archive/archived-tools/gp...
Really great way of prototyping shaders, though I don't think it supports geometry shaders right now, and it seems to be only Windows.
For debugging, gDebugger is amaaaazing (and has Windows and Linux support):
http://www.gremedy.com/
It lets you inspect textures, buffer objects, and suchlike, and can help you profile graphics calls.
http://developer.amd.com/resources/archive/archived-tools/gp...
Really great way of prototyping shaders, though I don't think it supports geometry shaders right now, and it seems to be only Windows.
For debugging, gDebugger is amaaaazing (and has Windows and Linux support):
http://www.gremedy.com/
It lets you inspect textures, buffer objects, and suchlike, and can help you profile graphics calls.