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Not many household name games are built as a part time hobby. I'm not saying wait until you're a multi millionaire :)

You can easily make a decent Flash game or experimental iPhone game part time. My first Flash game, with over 200 million plays, was made in two weeks including the time it took to learn Flash.

The additional hours will get eaten up by business stuff and maintenance once you're full time anyway.

I dogfooded my own advice, for what it's worth.



Would you mind linking to your first flash game, for the curious?


It looks like this is the game, made in 14 days, by a team of 6: http://www.bigblockgames.com/games/coffeehero/


This is the one, at my first company:

http://www.miniclip.com/games/stunt-pilot/en/

Two people, two weeks, normal working hours (Coffee Hero was an absurd crunch).




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