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Videogames are harder to quit than drugs? What has he been smoking?


I lost a lot of seventh and eighth grades to video games, and the final departure from them entailed smashing Starcraft 1 and Brood War CDs in my driveway, in front of my friends, who were telling me "not to waste the CDs." But I needed to do something cathartic, and in my case smashing the discs helped me go cold-turkey.

I wrote about it a little bit more here: https://jseliger.wordpress.com/2011/09/04/from-the-departmen... .


I guess there is still a chance that playing those games gained you some super powers, similar to Karate Kid washing the cars.

There are also a lot of ways to waste time. Few people seem to make good use of it, so perhaps again it is not really Computer Games that are to blame?


Who didn't lose a lot of time on 7th and 8th grade to something? That age is defined by being a lost time for the most of us.


I think a lot of people were playing sports, or practicing an instrument, or learning how to deal with the opposite sex (or maybe even the same sex), or reading. . . all of them, to me, more viable activities than Starcraft, at least at the level I played.


Videogames can evoke the same physiological responses from your mind and your body as the high of many drugs. Most anything is capable of being an addiction for biological creatures such as ourselves - it's simply in the chemistry of our minds that defines what gets us "high".


Many videogames are designed as Skinner boxes of some form or other. Bejewelled was a big addiction for me that I noticed coming and managed to quit before I got too far in - I have [had] a tendency to get "addicted" to games.

The games provide consistent rewards. From the gamers perspective the only down side is leaving the game - you're suddenly tired, hungry, possibly feel unwell. Of course those are the symptoms of sitting on your ass all day playing video games but one isn't aware of the symptoms until one finishes playing (or later, eg trying to work on a couple of hours sleep). It seems all the emotional, adrenaline rewards are in the game and all negative feelings - pain, hunger, tiredness - are outside the game. Such feelings get amplified by having respect within a game for your position, having friends within a game, etc., if one has none of these things in the real world ...

I find it very easy to get in to drink. If I could afford it then it would be a problem for me too I think. Thankfully I've managed to avoid other drugs (except caffeine).




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