First, a single item of, for instance, 200 vitality, is not giving you a +200 to your vitality at lvl 60. Instead, it's giving you the difference between 200, and what ever the bonus would be on average eq that you can get easily in the game by being level 60 and killing a few things.
Second, levels do increase your survivability, in several ways:
1. You get vitality, every level, at +10 life per point plus any percentage bonuses you have
2. You get your key stat, every level, which increases your damage directly and indirectly
3. You become able to wear higher-level equipment when you gain a level, and of course, that equipment improves based on its own level.
4. You learn new skills, not just new skill runes, and both are quite significant. The higher-level skills are more powerful in many cases.
First, a single item of, for instance, 200 vitality, is not giving you a +200 to your vitality at lvl 60. Instead, it's giving you the difference between 200, and what ever the bonus would be on average eq that you can get easily in the game by being level 60 and killing a few things.
Second, levels do increase your survivability, in several ways:
1. You get vitality, every level, at +10 life per point plus any percentage bonuses you have 2. You get your key stat, every level, which increases your damage directly and indirectly 3. You become able to wear higher-level equipment when you gain a level, and of course, that equipment improves based on its own level. 4. You learn new skills, not just new skill runes, and both are quite significant. The higher-level skills are more powerful in many cases.