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> A finished game (with presumably decent performance) tells you that if there are problems, they're solvable.

It doesn't tell you anything about velocity, which is by far the most important metric for indie devs.

After all, the studio could have expended (maybe) twice as much effort to get a result.



Or maybe Rust allowed them to develop twice as fast. Who knows? We're going by data here, and this data point shows that games can be made in Bevy. No more and no less.




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