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Only tangentially related, but I think the mid/late game is a much more interesting/useful/hard avenue for chess tools.

Chess.com's opening explorer is pretty good, which it seems like this is kind of trying to compete against.

What I struggle with is the post game review, where I make a dubious move but I don't actually understand the reason why it's bad. Sure, the engine shows better moves and the refutation to my move, but I often don't know why. The automatically generated explanation is usually pretty poor.

I wish I had even a poor copy of Danya giving me commentary.

Perhaps I should just lean in and try to implement something like this, but focus it more on coaching than commentary.

https://arxiv.org/pdf/2212.08195.pdf



I think that AI, overhyped as it may be, will truly get to shine when it comes to this aspect of chess - basically, tutoring.


You could check to see if one of his games has that position using https://fenfinder.com (site I built). Of course it's a long shot given the huge possibility-space of unique positions, but hey, one can hope :).




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