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> With an LGPL asset now you have to let customers be able to edit that addon and rebuild your game

> so now your game code is also under the LGPL and you have to publish your game code.

AFAIK, that's only true of the GPL, not the LGPL.



As a side note, I believe that LGLv3 says that you have to provide instructions about how to do it, but with LGPLv2 is just has to be technically possible if you have access to the binary.




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