Again... You're focusing on games, which makes no sense, because there is little to no demand for web games.
But there is high demand for a lot of crazy shit flash could and couldn't do back then. And the tooling is nuts. Even just VSCode and the devtools are huge and blow the IDEs/tooling from the flash days out of the water, and those are just the most standard tools we have. Then you look at all the JS tooling... There's a ridiculous amount of manpower and huge companies behind lots of it, so yes, the tooling today is far better.
That you can't as easily make a game for the web as you could for flash is an asterisk. Nobody is asking for those nowadays.
Don't get me wrong, i much prefer the web as a platform to mobile app stores, but I'm aware of the reality.
Naturally there are hardly any games, that is consequence of WebGL killing the market and everyone left for mobile, where APIs actually exist for modern hardware.
I really would like to see what such wonderful tools are those that beat Adobe's professional tooling for Flash.
Specially the stuff Shockwave was capable of, including native compilation and C++ stuff.
But there is high demand for a lot of crazy shit flash could and couldn't do back then. And the tooling is nuts. Even just VSCode and the devtools are huge and blow the IDEs/tooling from the flash days out of the water, and those are just the most standard tools we have. Then you look at all the JS tooling... There's a ridiculous amount of manpower and huge companies behind lots of it, so yes, the tooling today is far better.
That you can't as easily make a game for the web as you could for flash is an asterisk. Nobody is asking for those nowadays.
Don't get me wrong, i much prefer the web as a platform to mobile app stores, but I'm aware of the reality.