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Are you targeting mobile with that? If yes, how does iOS Safari do with WASM and WebGL (since webGPU isnt really supported anywhere in factory settings afaik).


From our experience (we're running on WebGL) iOS Safari is very performant and on modern iPhones very, very performant. No support for fullscreen and a bunch of other things makes me sad though.


The fullscreen thing is gross, it is them batantly saying pay us 30% of gross revenue to enable.


Didn't they just add support for webgl 2.0? That is the important one.


It was there behind a OS setting, but most features were available by extension anyway. Still no float rendertargets, which is more of a pain than anything else




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