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Nice, but...

Resolution is a bottleneck. Notice only 30-ish lines are visible here during editing. How many do you normally use? And VR videos can mislead, as inside a VR HMD, only the center ~1/3 region is as clear as the video, with pixels blurring together as you glance further away.

With a custom stack and subpixel rendering one can squeeze out almost a hundred lines on some consumer VR HMDs, but it's non-trivial and not a happy thing.

Terminals in spaaaaace... remember skeuomorphic user interface design? Cell phones were new, so to ease on-boarding novice untrained users, things were made to resemble familiar real-world objects. A calendar app might perhaps show lined paper, flipped around a spiral binding, with a textured leather surround. We don't do that now - it would be silly. Because resembling the physical world is so unlikely to align with desired UI and domain affordances and tradeoffs. Windows tumbling in 3-space? For professionals and experienced users in AR/VR, how long before resembling "R"eality is design smell?

So I've used drone googles in preference to VR HMDs, for 1080p of mostly readable pixels. Shallow 3D rather than virtual world, so long hours in fixed-focus HMDs isn't eye pain. Arbitrary non-physical mapping from head and hand tracking to input, because good ergonomics is using a touch pad, not something silly like constantly lifting hand from keyboard to tap a laptop screen. Arbitrary non-physical "space" and "physics", because slavishly emulating the oppressive constraints of the physical world would be... just why? Intensively avoid immersion. And so on. Arguably not vR. But is "R" really the best possible professional use of AR/VR hardware?

Nreal light 1080p AR glasses recently became available for $1.2k dev kit preorder. Which is months late, but recent PR is still quoting $500 "early 2020" consumer availability. We'll see if pixel blur and alignment is good enough to render a small font from corner to corner. If so... I hope to be using my laptop screen rather less soon. But not to see windows floating in spaaaaaace.

EDIT: Oops, I just noticed this was a ShowHN, rather than a generic post. So on a more upbeat note... it's great to see the envelope being pushed, with non-toy real extended demos, inspiring people, and encouraging them to reflect on the very non-trivial changes which are inbound. And PeerTube worked pretty well.



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