Much of what player consider progress in games is the industries ability to add more complexity. If you look at the contemporary equivalent to chess that would be the spin-off of MOBAs: AutoChess.
AutoChess may bare a similar name to chess but it is a vastly more complex game. In theory AutoChess could have been created on the NES, but no one would have understood how to keep the implementation reasonable.
Instead it took a progress, from Chess we got turn based strategy games. From TBS we got real time strategy games. From the early RTS games, we got the story rich Warcraft. From Warcraft came extensive modding support and story based characters. With said mod tooling and characters a series of mods became what we now know as LoL and MOBAs. Another decade and another set of mod support brought AutoChess.
Yes simulations are complex games, but what used to be a defined genre is now an aspect of most big games. Western RPGs certainly try to push the boundary of coplexity, as to tycoon or simulation games. Still, all genres are tending towards more complex systems.
Much of what player consider progress in games is the industries ability to add more complexity. If you look at the contemporary equivalent to chess that would be the spin-off of MOBAs: AutoChess.
AutoChess may bare a similar name to chess but it is a vastly more complex game. In theory AutoChess could have been created on the NES, but no one would have understood how to keep the implementation reasonable.
Instead it took a progress, from Chess we got turn based strategy games. From TBS we got real time strategy games. From the early RTS games, we got the story rich Warcraft. From Warcraft came extensive modding support and story based characters. With said mod tooling and characters a series of mods became what we now know as LoL and MOBAs. Another decade and another set of mod support brought AutoChess.
Yes simulations are complex games, but what used to be a defined genre is now an aspect of most big games. Western RPGs certainly try to push the boundary of coplexity, as to tycoon or simulation games. Still, all genres are tending towards more complex systems.