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Don't sunset bitmap fonts just yet (or many old school gamedev dark arts). They can be more portable and faster to render than vectors ;)


The software I work on at work uses bitmap fonts. We actually have a system that renders windows fonts without subpixel rendering on a few backgrounds and then saves the output to header files for us to include in the project. It's mainly for space saving reasons and the fact that getting a proper text rendering system was more work than it was worth.




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