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This game was interesting in that you become really powerful, like the traditional video game protagonist, but you are bested not by literal monsters but by an increased awareness of the suffering of people around you. You solve problems by being there for people and guiding them with your insights. Really perspective changing for me; realizing there are constant opportunities to help other people that are mostly ignored.


Well said. I don't remember where I heard this, but it's been said that time travel is really a secondary super power to the player's empathy in this game, and I whole heartedly agree.




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