Being "great" (whatever that means) has nothing whatsoever to do with success. There are plenty of "great" things, games included, that fail. The whole idea of "building a better mouse-trap and people will beat a path to your door" is a fantasy. And this is particularly true for any app --game or not-- in something like Apple's App Store.
You can take crap, add great marketing and turn it into solid cash-flow.
In an ecosystem like the app store any app without a solid and aggressive marketing program is almost guaranteed to fail.
Yes, "great" is better than "lame" but they don't succeed or fail on their own.
Being "great" (whatever that means) has nothing whatsoever to do with success. There are plenty of "great" things, games included, that fail. The whole idea of "building a better mouse-trap and people will beat a path to your door" is a fantasy. And this is particularly true for any app --game or not-- in something like Apple's App Store.
You can take crap, add great marketing and turn it into solid cash-flow.
In an ecosystem like the app store any app without a solid and aggressive marketing program is almost guaranteed to fail.
Yes, "great" is better than "lame" but they don't succeed or fail on their own.