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Zhuangzi was fishing in the Pu River when the King of Chu sent two high officials to him. They said, “The king wishes to entrust you with the affairs of his realm.”

Zhuangzi kept hold of his fishing rod and did not turn around. He said, “I have heard that in Chu there is a sacred turtle that has been dead for three thousand years. The king keeps it wrapped in cloth, enclosed in a box, and stored in the ancestral temple.

“Now, would this turtle rather have died and left its bones behind to be honored, or would it rather be alive, dragging its tail through the mud?”

The two officials replied, “It would rather be alive, dragging its tail through the mud.”

Zhuangzi said, “Then go away. I too will drag my tail through the mud.”


Though not ancient taoist, Finland has a strong shame culture so we also have lots of popular lyrics that seem to align with the theme. Another cultural pointer is Hal Sirowitz' Mother said.

* Sadetanssi: Kuvasi kaltainen *

you said, little boy the wheel of the world is best pedalled so softly no one even notices

and beware the day you look behind when speed no longer notices the pedal pressed to the floor

you said, that boy don’t let him loose he doesn’t instantly know which way he should be going

if somewhere comes the sound of good behaviour breaking if somewhere they are having fun without your permission

you wear your shame with pride when you look me in the face I am made in your image

you’d rather be ordinary than stunted in your growth well-behaved rather than torn inside

when you open the cupboard in the morning the skeletons are laughing you don’t know a single one but still they laugh at you

when at night you look into the mirror and see my face I smile at you softly and turn my back

I’ve made every mistake you only dream of making I am made in your image


Deep lesson. Thanks for posting.-

great to see another Zhuangzian, best book ever!

My favorite is chapter 22

Master Tung-kuo asked Chuang Tzu, "This thing called the Way-where does it exist?"

Chuang Tzu said, "There's no place it doesn't exist."

"Come," said Master Tung-kuo, "you must be more specific!"

"It is in the ant."

"As low a thing as that?"

"It is in the panic grass."

"But that's lower still!"

"It is in the tiles and shards."

"How can it be so low?"

"It is in the piss and shit."


I feel like the lesson in many stories like this is to be kind of indifferent, not ask stupid questions, and to not answer stupid questions.

I don't think that's the lesson. It sounds like the "One is all, and all is one" lesson from Fullmetal Alchemist.

I kind of took it to mean that there are no irrelevant facts in the universe. And potentially everything deserves close attention.

This story made me very happy. Lol

frontend design work, game development


the thing is about some of these things, like sub-agents, is that any implementation of sub-agents is going to be extremely opinionated, so it would never make sense to be in pi out of the box.


side scrolling video games were always moving from left to right


Well except for Jungle King


Currently, because of the subsidies from the frontier models, demand is mostly for higher intelligence.

If subsidies do end, demand for price efficiency per unit of intelligence will go way up.And because there's many players in the market, this demand should be met by at least some of them.


would i hire a phd grad if they cost the same as a degree holder? sure, why not. but if they cost twice as much?


I have been experimenting with dissassembly and rewrite of 90s dos games in Rust.

It's not something I have experience in so I rely heavily on the models setting the direction and automating the work.

It's something where the level of intelligence has a huge impact. I still haven't succeeded, it's mostly an experiment for me to test the edges of model capabilities and see how they tackle such a hard problem.


Out of curiosity - is this a "couple hours" sort of thing, or a "tens of hours" or "hundreds of hours" or other?


hundreds.

likely my approach is often not optimal as I'm not experienced in this field


You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game.

I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly.


If you did a write up of that I would be very interested. I assume a lot of others would be as well.


I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.


Oh cool thanks for the link. I look forward to reading through it. (I've noped out of discord after their ID demands though, never using them again.)


Would be curious to learn more from you if you have any other guidance or details.


I've been in heavy build mode for a while so my docs are a bit dated. But the repo is here: https://github.com/mstan/psxrecomp/ and at the bottom of it a Discord community I started for like minded individuals. Happy to chat there in the interim to get things rolling.



That'd be it! A lot has matured since then on the project. Still in heavy build mode, though.


I like using Odin with LLMs for this. it's a simple statically typed language with no GC and very fast compile


But then you have to deal with manual memory management. Not a bad thing, but it's the big win you get from GC languages and Rust.



Deepseek chat answers this question in detail no qualms


i went to Google Cloud Next last month, this comment is on point


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